This job might no longer be available.
Quest Designer
11 months ago
Located in thriving Austin, Texas, Airship Syndicate was founded by four industry vets formerly of Vigil Games - the house that Darksiders built. Led by visionary comic artist Joe Madureira, we work with a wide group of talented contributors located both in our studio and around the world. Our projects include Battle Chasers: Nightwar, Darksiders Genesis, the upcoming Ruined King: A League of Legends Story, and the upcoming Wayfinder.
Our goal is simple: build a lean, fun, independent game studio to create top-quality games for a variety of gaming platforms.
We’re seeking a talented and passionate Quest Designer to join our team to work on our upcoming online action RPG Wayfinder. The ideal candidate will have a deep understanding of game storytelling and the ability to create compelling and memorable quests.
RESPONSIBILITIES:
- Design and implement quests that are fun, memorable, and rewarding for players
- Work with scripting and cinematic tools to elevate the storytelling experience
- Collaborate with writers, artists, and programmers to create cohesive and engaging quest content
- Use data and feedback to iterate on quest design and improve player experience
- Create and manage quest documentation
- Work with the development team to ensure quests are implemented successfully and meet quality standards
- Playtest quests and provide feedback to the team
REQUIREMENTS:
- Strong understanding of RPG game mechanics, quest design, and game development processes
- Proficiency with Unreal Engine 4 and using Blueprints for scripting gameplay
- 3+ years of experience as a designer in a quest-related role
- Excellent communication and collaboration skills
- Passion for video games and game development
- Extreme attention to detail
PLUSES:
- At least 1 shipped commercial game in a quest-related role
- Experience creating in-game cinematics and/or writing quest dialogue
- Bachelor's degree in Game Design, Computer Science, or a related field
Our Benefits:
Healthcare that includes: complete medical, dental, and vision plans that cover you and your dependents.
Life insurance plus short and long-term disability.
Generous matching retirement contributions so you can live the good life after you retire.
Flexible Spending Accounts
Open Paid Time Off
Profit-Sharing
Relocation packages
Perks Upon Perks:
A world-beating, custom-made board gaming table
Payday Friday Off
Flex Days, where working from home is optionally allowed
Office movie lunches at Alamo Draft House (when we're not in a pandemic)
Access to your favorite snacks and beverages
MAME cabinet
GrubHub Account w/ meal credits
How We Work
Autonomy through collaboration:
We remove as many barriers as possible between you and productivity. We’ll ask you to be self-reliant and self-motivated, with the expectation that you talk frequently with your lead and teammates to keep everyone aligned.
Focused project management:
We don’t manage just to manage. We’re building a system and process that is helpful, but not intrusive. If someone is asking you for a status update, it’s probably because they are working with you on the thing they are asking about, or are planning to use it.
Small team environment:
Size is relative (especially in today’s dev world), but we’re all about direct interaction with teammates, experimenting with ideas, and less bureaucracy.
Our Values
High Performance:
Average will never be our target. We work hard to put the special sauce in each game we create, and this forms the core of our identity. It also pushes us to evolve. As we strive to be better together, we grow together.
Mutual Respect:
We respect the time and extraordinary efforts of our employees by offering generous PTO, profit-sharing, WFH days (even pre-pandemic), and an understanding of personal circumstances. Making great games often takes a lot; we aim to give a lot in return, by committing to share our success with our team.
Approachability:
Making something “fun” is inherently subjective, and can’t come without disagreement. We value being open, honest, and approachable. Respect breeds communication and good communication means good games. If you aren’t approachable, in good times and bad, Airship isn’t for you.
Help Us Build It
We are still trying to achieve our goals, and probably always will be. We’re looking for thoughtful, creative folks to help us move the goalpost.
Create Your Profile — Game companies can contact you with their relevant job openings.