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Quality Designer (Mobile)

Electronic Arts
Orlando Florida United States
2 years ago
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Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Development Technology & Solutions

Development Technology and Solutions is a partner of EA Studios. They span four continents, bringing together diverse individuals passionate about their craft from across the globe. They partner in every development phase while improving their expertise to create greater experiences for players. DTS participates in creating some of the most beloved games and supports ongoing live services. Through technology, data-driven insights and practices, they guide quality and directly impact players. They are a learning organization, sharing collaboratively and exploring creative ways to solve challenges in creating amazing games for millions of players worldwide.

Quality Designer

Role Overview

Quality Designers are individual contributors, reporting to the Quality Verification Manager, specialized in important domains of the QA process. Depending on the domain of specialty they will work embedded within the Development organization or on a central/shared group, improve of the QA practice across EA and knowledge share across the organization, have a Quality mindset from a consumer perspective, and be an advocate in game design and implementation decisions.

Role Description:

The Quality Designer role will be tasked to analyze and use data to guide their daily decisions. Key items to focus on include: balance and tuning, features and systems, customer data, processes and workflows, the proper selection of metrics to use, and how to analyze/summarize data. They are expected to apply black-box and gray-box testing, using data and automated testing to identify bugs as early as possible in the development cycle. They review designs to make sure that the title reduces the amount of bugs it creates, and will designs for "fun". This requires test strategies and experience which challenge the software to provide a very high level of quality (Functional, Reliable, Usable).

Responsibilities include:

Experience:

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