QA Tester

Take-Two Interactive
Seattle, Washington, United States
8 days ago


Job Overview

Private Division is a developer-focused publisher that empowers studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. As a new division of Take-Two Interactive Software, the label publishes Kerbal Space Program, has released Ancestors with Panache Digital Games and The Outer Worlds with Obsidian Entertainment, and will publish the upcoming title Disintegration with V1 Interactive along with other unannounced partnerships. Private Division is headquartered in New York City with offices in Seattle, Munich, and Las Vegas. We are growing our capabilities to allow us to continue bringing great games to players and are looking for a new member of our team near Seattle, WA.

Kerbal Space Program 2 is the much-anticipated sequel to the beloved Kerbal Space Program, the game that launched a thousand aerospace careers. We’re extending the game in every possible direction -- forward into a future of space colonization and next-gen technology, upward to new star systems, and outward in demographic reach. KSP2’s gorgeous and beguiling universe combines with a radically improved user experience to attract and foster new players while satisfying existing fans’ appetites for new challenges. We’re also bringing a new social dimension to the game with an all-new multiplayer experience, allowing friends to collaboratively build an interstellar civilization. We believe that by preserving and extending the magic of the original game, a new generation of fans will be given a chance to fall in love with the fearless, ever-curious Kerbals as they explore the cosmos.

Job Responsibilities

The QA Tester will work closely with all other disciplines on the development team to verify KSP 2 is built as intended and at high quality. This role will communicate with team members, attempt to break everything they touch, and make sure players have as smooth an experience as possible from the floor of Kerbin to the farthest reaches of space!


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