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Props Artist
3 years ago
Cloud Imperium Games are looking for skilled Props Artists.
We are the ground-breaking development team behind the highly anticipated space-sim Star Citizen and the cinematic campaign Squadron 42. We continue to raise the Bar of visual quality and what is possible in a AAA standard title.
The ideal candidate would be proficient artist who can apply their skills to a variety of assets from intricate hard-surface props and weapons to organic soft furnishings, from the size of a pencil to that of a satellite relay. We will expect them to adapt and overcome artistic and technical challenges in a cooperative, cross-disciplinary environment.
Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Responsibilities:
- Create a diverse array of high-quality props and weapons with and without concept
- Work with other departments to produce assets with specific design and technical requirements
- Work within and define strict metrics and technical mark-up
- Continue to push the quality of artwork both visually and technically
Requirements:
- Proficient at hard-surface modelling – optimised for in-game use
- Experience creating materials with Substance Designer/Painter
- Experience with a game engine
- A keen eye for spatial composition and building believable game assets
- Technical mindedness and versatility
- High degree of self-motivation and initiative
Pluses:
- Experience working on a AAA quality title
- 3Ds Max or Maya user
- Organic assets with zBrush and marvellous designer
- Experience with Lumberyard
- Strong verbal and written communication skills
This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.
If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.
Cloud Imperium is looking for a props artist.
Cloud Imperium is the ground-breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.
CIG is looking for Prop Artists with experience creating high quality game assets. Joining the prop team responsible for working closely with our concept, environment and ship teams to create all the objects that bring our environments and ships to life.
The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be organised, adaptable and understand technical limitations and budgets.
Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Responsibilities:
- Create high-quality props, working with and without concept art
- Create props that complement the environments and help to tell the story of the Star Citizen universe
- Continue to push the quality of artwork both visually and technically
- Deliver high-quality models while being mindful of budgets, technical requirements. and time
Requirements:
- Thorough knowledge of the game development process
- Strong working knowledge of 3ds Max and Photoshop
- Hard surface modeling experience
- An understanding of effective asset creation and optimization
- Experience applying and tweaking shaders
- A keen eye for spatial composition and building believable game assets
- Excellent sense of form, mass, and volume
- Passion for pushing state-of-the-art asset fidelity and production techniques
- High degree of self-motivation and initiative
Pluses:
- Experience with Lumberyard
- Experience using ZBrush or Mudbox for organic shapes
- Experience with Substance Designer
- Knowledge and/or experience with physically based rendering (PBR)
- Strong verbal and written communication skills
- An avid gamer
This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.
If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.
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