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Programmer (Character Tech)

Remedy Entertainment
Espoo, Southern Finland, Finland
4 years ago
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Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Programmer to support the creation of exceptional gaming experiences for the next generation of Remedy games.

As a Programmer, you will join our Character Technology team on a journey to unify our digital character creation workflows. We have recently started to unify our character creation pipeline from scratch and thus this role presents you a unique opportunity to join our team of talented and experienced programmers and artists. Our Character Tech team works as a service group inside the larger Northlight technology team – we leverage both internal and external libraries written in Python, C++, and C# on daily basis to support our animators, rigging artists and motion capture artists and ensure that they have the tooling that they need.

We are looking for a colleague with a test-driven mindset - you know what it takes to write clean, optimal and maintainable code in Python and C++, and know your way around at least AutoDesk Maya or MotionBuilder (experience with their APIs is necessary). While this a full-time software engineering role, our Character Technology team has also worked on implementing existing skinning algorithms, novel convolutional neural network architectures, facial blendshape solvers, custom photogrammetry hardware and statistical analysis of motion capture among others exciting things.

Responsibilities

Requirements and qualifications

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