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Programmer (Rendering Team)

Ubisoft
Quebec City QC ca
2 years ago
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Job Description

When you’re a programmer in the rendering team, you connect with our players on two of the most basic aspects of a AAA game: its visuals and its performance. Your exceptional maths skills, your sharp eye for visual detail and your knowledge of GPUs allow you to write a game’s most fundamental code and deliver a stunning visual experience.

As a dependable member of a larger production team, you collaborate with colleagues from a range of disciplines who depend on you for quickly getting something that is clear and good looking up on screen. You work well with technical artists, transforming their requirements into efficient, working code.

Essentially, what you care about is image quality; you’re probably a photography or cinematography buff. You have a good understanding of the physics of lighting and a working knowledge of physically based shading. You use these passions, skills and knowledge to create striking work, and are eager for your colleagues’ feedback.

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Company Description

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

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