Programmer (Rendering Team)

Ubisoft
Québec, Quebec
7 months ago

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Job Description

Open position continuously for 2019 recruitment needs.

The selected applications will be kept in the bank and we will contact them according to our needs

Unsuccessful candidates will be contacted within one month after receiving their application.

When you’re a programmer in the rendering team, you connect with our players on two of the most basic aspects of a AAA game: its visuals and its performance. Your exceptional maths skills, your sharp eye for visual detail and your knowledge of GPUs allow you to write a game’s most fundamental code and deliver a stunning visual experience.

As a dependable member of a larger production team, you collaborate with colleagues from a range of disciplines who depend on you for quickly getting something that is clear and good looking up on screen. You work well with technical artists, transforming their requirements into efficient, working code.

Essentially, what you care about is image quality; you’re probably a photography or cinematography buff. You have a good understanding of the physics of lighting and a working knowledge of physically based shading. You use these passions, skills and knowledge to create striking work, and are eager for your colleagues’ feedback.

Your main tasks are :

Qualifications

Company Description

Ubisoft Québec is a leader in the video game industry and is located in the heart of Quebec City’s Saint-Roch neighbourhood. Involved in many of Ubisoft’s flagship franchises, the studio gained a strong expertise, leading to its implication in the development of AAA games. The 500 talented people are united by the desire of pushing boundaries, building high quality worlds and creating memorable gaming experiences.

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