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Programmer (Generalist)
1 year ago
Job Description
We are looking for an Engine Programmer. This person will be working on a AAA shooter and a new IP across multiple platforms. We’re looking for experienced engine programmers who help enhance and maintain PCF Framework (built on Unreal Engine 4), as well as optimize the game for multiple platforms.
Qualifications
- Strong C++ knowledge
- Minimum 3 years of software engineering experience
- Passion for writing solid, reliable, efficient code and highly scalable systems
- Experience with multiple core systems, such as graphics, tools, audio, networking, memory handling, scripting, etc.
- Strong verbal and written communication skills in English
- High work ethic and self-motivation
- Passion for Games
- Excellent communication skills
Nice to have
- Unreal Engine knowledge
- Experience working with multithreaded systems
- Performance and memory optimization skills
- Console experience
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
- Shipped-title experience
Additional Information
What we offer:
U.S.
- 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
- 401K with 100% match, up to 3% of employee salary, and vested immediately.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- A competitive salary and performance-based annual bonuses.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
- Long term disability, short term disability, travel insurance, as well as other benefits provided.
Canada
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
- Full Dental coverage, including major dental and orthodontics.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- A competitive salary and performance-based annual bonuses.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Company Description
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Dagger is a new IP developed with Take-Two Interactive. It’s a yet unannounced AAA action- adventure game developed by our North American team supported by PCF’s European studios.
If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!
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