Production Manager – VFX & Lighting [Splinter Cell]
4 days ago
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
On being a Production Manager at Ubisoft Toronto
As a Production Manager at UbiTO, you’ll guide the team producing Visual Effects. You will also oversee the Lighting team, creating and placing these impactful components in the game, aligning with other content teams to adhere to the broader vision.
Support direct reports, while being responsible for defining, planning, prioritizing, communicating, and tracking project deliverables. You have a wide perspective of the production of assets: a realistic grasp of your team’s capabilities, thorough understanding of interdependencies, knowledge of steps to be taken, and awareness of where to focus energy. You support your team by fostering a supportive environment and ensuring they are prepared and able to ship quality content to our players on time.
Type of Position: Permanent, full-time.
The daily life of a Production Manager at Ubisoft Toronto
- Partner with the core team to understand the overall game vision & requirements;
- Work with the Production Director and Associate Producers to develop the production strategies to ensure your team(s) are delivering to the best of their abilities;
- Define and plan the project scope of your specific deliverables in conjunction with the Missions and Features teams;
- Regularly meet with your team to allocate tasks, discuss progress and setbacks, communicate milestones, prioritize deliverables, present updates, address concerns, give direction and gather feedback;
- Track, monitor, and asses the production schedule; rescoping & adjusting your strategies when need be;
- Provide your team with all they need to work efficiently and achieve quality through documentation, tools, pipelines, reviews, and communication channels;
- Organize the approvals and debugging of deliverables and keep other teams up to date on progress and issues;
- Connect with other production managers to ensure consistency, remove blockers, and mitigate risks;
- Prepare and evaluate post-mortems to continuously improve our production processes;
- Take part in recruitment to build your team and foster professional growth and career progression for your assigned Production Managers and overall teams;
- Carry out the annual evaluations of your team members.
What it takes to make it
- Around 3 years of management experience (or other relevant experience):
- Solid knowledge of VFX and Lighting pipelines, and the technical implications of their implementation across several disciplines such as level art, level design and audio;
- Experience working with VFX and/or Lighting disciplines is an asset;
- Knowledge of the Office Suite (PowerPoint, Excel, etc.) and familiarity with project management software like Jira;
- Ability to balance shifting short-term priorities and long-term goals;
- A highly collaborative, attentive, empathetic, and solution-oriented spirit. Many teams will depend on yours and you will need a mindset that ensures smooth communication and collaboration via your processes;
- Excellent time management, organizational, interpersonal, and communication skills;
- A high sense of organization and follow up;
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility;
- Knowledge of the Agile methodology a plus.
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
- A hybrid, flexible work model
- Six weeks of vacation
- An enhanced parental leave program
- Comprehensive Total Rewards Package:
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance
- Bonus (If Applicable)
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.
All your information will be kept confidential according to EEO guidelines.
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Location of position: Toronto, Ontario; Remote Work Opportunities Available
Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a shared mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Toronto is one of the most significant development studios within Ubisoft, employing talented developers worldwide. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on Ubisoft’s most prominent brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.
We recently launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, which seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we constantly strive to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
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