Production Coordinator

Odyssey Interactive
Waterloo ON ca
6 days ago

Job Description

In this role, you'll be collaborating directly with everyone at the studio to help us efficiently scale up new programs to players as we launch our first title and help optimize internal processes. You'll get to dip your toes in a lot of different spaces, experience all stages of game development, and directly impact the success of the launches of our titles. This role is intended as either entry level for someone looking to break into the industry, or someone with a few years under their belt who'd be excited to join a team rapidly approaching the launch of their first title.

Applications for this role will be open until Friday, August 5th, 2022, at which point we'll take the role offline as we go through our first batch of candidates, so please apply before that date. Because this is an entry level role, only candidates from within Canada will be considered.


***If you're applying as an entry level candidate don't worry about not having professional experience, but PLEASE note in your cover letter or resume things that you did to go above and beyond. Show portfolios you've worked on, game jam games you've built, links to tournaments that you coordinated or ran - anything that shows you can take passion for someone and turn it into action will go a long way.

Additional Information


Company Description

Odyssey Interactive is a Canadian Game Development studio formed around the mantra of building "Games you Live". We believe that the best games are the ones you think about long after you put them down, that help you feel like you're a part of something bigger than yourself, and that you believe you can invest in for years to come.

The studio is comprised of experienced devs from a large number of studios and games such as League of Legends, Teamfight Tactics, Apex Legends, Call of Duty, Warframe and many more. We're a small, talent dense team that is looking to make accessible yet deep PvP games that are played by players all over the world by building games with them from the earliest points in our development process.

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