Product Manager

Space Ape Games
London England United Kingdom
7 days ago
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It’s an incredibly exciting time here at Space Ape Games. We have projects at all stages of the development cycle, along with a fast paced environment that promotes genuine autonomy. We launched our exciting new music game, Beatstar, just over one year ago, and have some super creative projects that we’re working on behind the scenes! Check out our artstation to get a glimpse of the other genres we’ve been working on.

We are looking for highly analytical, entrepreneurial, and experienced Product Managers who are excited about scaling a new hit free to play mobile game.

Product Management at Space Ape

Product Management is core to everything we do.

Many of us have worked exclusively in free to play for our entire careers, and the company has been at the forefront of data, economy design, user acquisition, monetization and games as a service for over a decade. Our tooling, approach to live ops and monetization has been highly referenced by many studios who look to our games for inspiration.

Over the years, many of our Product Managers developed the creative, production and leadership skills to evolve into different roles as we focussed on the creative iteration to identify and master new categories. Historically we have trained and developed our product manager from within but now find ourselves with a slate of very promising games that demand we scale up our product management function.

Product Managers are core members of the leadership of a game at Space Ape. They have a huge amount of autonomy and impact at all stages of a game’s lifecycle.

You will be supported by a world class team of data engineers and data literate game teams who will have tremendous respect for what you do.

Two Games, Two Roles

Requirements

Location

Permanent: London, hybrid with 2-3 days in office

Contract: Remote or Hybrid

Why Space Ape is right for you

About Space Ape

Space Ape is a unique combination of a well established game developer and publisher, and high potential start up. We have a serious track record and the backing of the most successful games company on the planet, but tremendous upside with a strong slate of games in development.

We are 130 people, based mostly in London, UK.

Our games are diverse, ranging from Music (Beatstar is the top grossing music game globally), Mid-core (Transformers: Earth Wars has grossed over $100m revenue) and an unreleased Casual Puzzle from one of the most seasoned puzzle teams in the business, launching 2023.

2022 was our biggest year ever. We generated nearly $100m in revenue, from 5m DAU. We transitioned to a hybrid working model with 2-3 days in office, branched out from our mid-core roots to master a new category (Music) and are now poised to do it again with puzzle.

Since 2017 we have been majority owned by Supercell, makers of Clash of Clans & Brawl Stars. This means our teams benefit from sharing and learning from a vibrant community of sister companies such as the makers of Merge Mansions, Love & Pies and the broader Tencent group. It also means we have all the resources of the most successful game makers to scale when we have a hit on our hands.

All communication regarding your application will be dealt with in line with our recruitment privacy policy.

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