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Product Manager (PCF Online Services)

People Can Fly
Gateshead England gb
1 year ago
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Job Description

People Can Fly is looking for a business minded Product Manager with technical understanding and a proven track record in delivering Software as a Service (SaaS), who will be responsible for developing the shared front-end and backend functionality of both internal and player-facing online services used in the games, produced by People Can Fly.

These server-deployed services include game server orchestration, user account management, authentication, player inventory, cross-platform squad/lobby, running events, cross-platform friends lists / clans, matchmaking, in-game economy, dynamic game tuning, voice chat and many others.

The role involves capturing requirements from the publishing stakeholders, PCF’s central tech team and our game teams, understanding and representing the needs of our players and based on those, setting up business objectives and a corresponding product strategy for the PCF’s online service platform.

As a Product Manager, Online Services, you will be expected to act as a communicator, coordinator, organizer, and facilitator within the Online Services team. You will be responsible for communicating progress and risks to key stakeholders while ensuring requirements compliance as well as managing product risks and deliverables. You will be expected to collaborate with other leads/managers in allocating resources and be involved in shaping the product features and roadmap.

This is a great position for someone with a strong background in technology and operating live services, but with aspirations for and strong skill sets in production or project management.

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Additional Information

What we offer:

UK

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

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