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Procedural Software Engineer

Electronic Arts
Guildford England United Kingdom
3 years ago
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The Role

The Frostbite Engine group in EA is looking for a Procedural Software Engineer for the Frostbite team.

Frostbite is EA’s state-of-the-art multi-platform game development engine, powering games such as Battlefield, FIFA, Madden, Plants vs. Zombies, Need for Speed, Anthem, and Star Wars Battlefront II.

What you will do as Frostbite software engineer:

The mission of the Procedural team is to develop and bring the latest cutting-edge procedural technologies into Frostbite to help game teams around the world build bigger and richer games. A procedural team engineer is called to work from low-level mesh processing and low-level content database code up to high-level UI and DCC workflows code. We hope you will join our team to drive the procedural asset generation forward and contribute to the success of EA’s biggest titles.

We’re looking for:

Preferred/Optional Skills and Experience:

...and, in general, the potential to sweep us off our feet!

What’s in it for you?

And since we realize it takes outstanding people to make outstanding games, we offer great compensation and benefits packages and a culture that values creativity and individuality.

Who WE are?

We are EA... and we make games – how thrilling is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry.

Are you ready to join the game?

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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