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Principal Technical Designer (Remote)

Arrivant
Remote - US California
1 year ago
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Game Development · Remote - US, California

Department Game Development

Employment Type Full-Time

Minimum Experience Experienced

Principal Technical Designer - Remote

Remote, Americas

ROLE DESCRIPTION

Come and join a new team who is coming together with a passion for creating new worlds. We need your help with our first Unreal Engine 5 release. Work with seasoned game and film industry veterans on a 100% virtual team that spans the globe.

We’re looking for a Principal Technical Designer to help experiment with gameplay ideas and create production-ready tools and systems.

You’ll collaborate with the project Design Director and Lead Engineer to help build a new kind of social playground for everyone.

Required qualifications

  • You’re credited on at least one Unreal Engine 4 title in a Senior role
  • You’re a Blueprint master - focus on creating reusable components a plus
  • Prior work that demonstrates
    • Effective fast prototyping skills
    • Deceptively simple implementations of design concepts
    • Easy-to-maintain tools and systems
    • Excellent written and verbal technical communication

Preferred qualifications

  • Repertoire of approaches that facilitate rapid design ideation
  • Experience with procedural content creation tools
  • C++ proficiency

Nice to have qualifications

  • 7+ years of professional experience
  • AAA pedigree
  • Experience in a startup game studio, familiarity with ambiguity
  • Familiarity with social engagement systems outside the game design space.

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