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Principal Technical Animator - Technical Art and Animation - Dark Horror

Firesprite
GBR-Liverpool-Vanilla Factory
1 year ago
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Why Firesprite?

Founded in 2012 by a group of creative and management veterans with years of industry experience, Firesprite is a visionary game development studio based in the heart of Liverpool’s vibrant game development hub with over 200 team members.

Creating a number of showcase games for PlayStation console and peripheral launches over the years, Firesprite’s core focus is developing innovative and memorable experiences for players on cutting edge gaming hardware. At Firesprite, the end player experience always comes first and the team is passionate about how to best combine the disciplines of design, art and code to deliver games that surprise and delight.

A visionary game development studio founded in 2012, Firesprite builds innovative showcase titles for PlayStation platforms as part of the PlayStation Studios family.

Would you enjoy the freedom to create AAA games working from anywhere in the UK, including our Liverpool studio?

We are looking for a Principal Technical Animator to join our team on a dark, story-driven horror blockbuster with genre defining goals.

This huge, highly ambitious project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.

This is an ambitious, AAA project with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.

Key Responsibilities

  • Support the Animation team with planning, knowledge sharing, and general technical support.
  • Create tools/scripts to aid animators with regards to exporting to game.
  • Support the implementation of best-in-class character animation.
  • Support the process of rigging and skinning including facial set-ups, cloth/hair/physics, props, and environmental assets.
  • Collaborate with code and animation team to make sure they are working as efficiently and as stress free as possible.
  • Support the leads and wider team to create and maintain documentation standards and practices for in-game technical animation.
  • Identify shortfalls in technical animation skills and assist with the recruitment process.
  • Working with Dev Managers to ensure a realistic project scope.
  • Bring your own experience of best working practices to the team.

Role Requirements

  • Proven experience as a Technical Animator on at least one shipped PC or Console title.
  • Proven experience producing high quality rigged and skinned characters, creatures, and props.
  • Proven experience working with motion capture data from 3rd party providers.
  • Excellent knowledge of animation and the processes involved in creating animations.
  • Strong Python development skills.
  • Good working knowledge of QT/PySide.
  • A strong knowledge of Maya and Motion Builder.
  • Strong problem-solving skills.
  • Outstanding communication skills both written and verbal.

Additional or desired skills

  • Experience with Unreal AnimGraph workflow.
  • Experience with Unreal Sequencer.
  • Experience with Unreal material based procedural animation (via world position offset etc).
  • Experience with character set up in Unreal including physics, cloth, materials.
  • Experience with Motion Builder.
  • Experience with Motion Builder and or Maya API.
  • Console development experience.
  • Optimisation and debugging of runtime assets.

Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

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