Principal Software Engineer - Studio Core

Roblox
San Mateo, CA, United States
3 months ago
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WHY ROBLOX?

Roblox is ushering in the next generation of entertainment, allowing people to imagine, create, and play together in immersive, user-generated worlds. We’re the one and only fastest-growing entertainment platform that lets anyone teach themselves how to code, publish, and monetize any experience imaginable—across any device—reaching millions of players across the globe.

The impact that you can have at Roblox is powerful. We’re looking for someone who’s eager to take on a meaningful role in the success of Roblox on a massive scale. Someone who takes play seriously, but also isn’t afraid to have some fun either. Someone who’s ready to take Roblox—and their career—to the next level.
In 2018, we were honored to be recognized as a Certified Great Place to Work®. We’ve fostered a company culture that empowers people to do the most defining work of their career in an environment that’s made up of the most passionate, team-oriented, visionary, crazy-smart people you’ll ever meet. Join the Roblox team where play rules and the possibilities are endless.

Work with the most passionate, team-oriented, visionary, and crazy-smart people you’ll ever meet. The engineers at Roblox are working on the hardest problems in tech today -- distributed systems, real time communication, 3D co-experience, massive data processing, social networking, rendering, physics, and more. As a Roblox engineer, you will have real ownership and impact across one or more of these domains.

As a Principal Studio Software Engineer , you will be a key contributor to the evolution of Roblox Studio as a world-class IDE. Roblox Studio facilitates instant synchronization between game developers, enables multi-party script editing, and manages a cloud-based repository that serves a global audience. You will help Roblox Studio break new grounds for the gaming industry and software engineering.

You are:

You will:

You'll Love:

Roblox – Powering Imagination.

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