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Principal Software Engineer - Observability

Roblox
San Mateo, CA, United States
2 years ago
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Every day, tens of millions of people from around the world come to Roblox to play, learn, work, and socialize in immersive digital experiences created by the community.

Our vision is to build a platform that enables shared experiences among billions of users. This is what’s known as the metaverse: a persistent space where anyone can do just about anything they can imagine, from anywhere in the world and on any device. The breadth of opportunities, and the evolving demands of this first-of-its-kind platform, ensure that your avenues for growth are always expanding and flexible.

Join us and you’ll usher in a new category of human interaction while solving exceptional challenges that you won’t find anywhere else.

The Company

Every day, tens of millions of people from around the world come to Roblox to play, learn, work, and socialize in immersive digital experiences created by the community.

We want to build a platform that enables shared experiences among billions of users. This is what's known as the metaverse: a persistent space where anyone can do just about anything they can imagine, from anywhere in the world and on any device. The scope of opportunities, and the evolving demands of this first-of-its-kind platform, ensure that your avenues for growth are always expanding and flexible.

The Team

Software observability provides the vital signs for our software components that subtend the Metaverse. As the three pillars of modern observability, Telemetry, Distributed Tracing, and Logging have become an increasingly important tool when combating issues in microservice architecture with Telemetry revealing eagle view and stats of the vital signs of services, Tracing providing contextual analytics and drill down capability for individual requests/responses, and Logging supplying sure-footed textual evidence.

The Observability Team owns the entire stack of Telemetry, Distributed Tracing, and Logs - from instrumentation libraries of major programming languages, to data processing pipelines, from backend microservices, to visualization UI as well as other components used to build distributed tracing such as storage layers, processors, load balancers, messaging system, etc.

As a team, we believe in fast iteration and are biased toward action. We have numerous exciting projects ahead of us for the years to come, including but not limited to:

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