Principal Software Engineer, Audio - Unannounced Survival Game
14 days ago
Team Name:Unannounced Project
Job Title:Principal Software Engineer, Audio - Unannounced Survival Game
We Want You
A new world and a new journey await you. It is a world different from any other Blizzard has created.
If you’re a passionate game developer, and, well, a good human being, then we’d love to talk to you. We have a new AAA survival game in the works, set in a new IP for PC/Console. It’s going to be amazing, and we’d love to bring you along for the ride. Together, we’ll build something big, bold, and beautiful.
We are seeking a Principal Audio Engineer to author audio systems and tools for our project. As an audio engineer on our project, we will ask you to embrace and foster Blizzard’s core value of “Gameplay First” through collaboration with art, design, engineering, sound, and production to create robust and compelling audio gameplay experiences.
We believe our team is good. Really good. Granted, we’re obviously biased. But we also believe there are lots of developers out there who can make us even better. You could be one of those people. If you’re looking for a team where inclusion, thoughtfulness, empathy, professionalism, and collaboration are all seen as critically important, we believe our team could be a phenomenal fit for you. Join us and help craft our future!
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Albany, NY, or Irvine, CA.
We need help with
- Working closely with the audio team serving as the primary audio engineer of the team
- Partnering with design, engineering, and audio team members to implement new and improve existing audio tools that meet the project’s needs.
- Actively contributing to cross-team audio tools and runtime development, partnering with a central-service shared game engine team and platform team to help define generalized engine audio requirements and assist with implementation.
- Authoring documentation and communicating best practices and technical constraints of the audio systems and tools to engineering and content creation team members.
- Championing Blizzard’s core values.
What you are good at
- 12+ years experience, or equivalent education/work experience
- Programming game audio systems on AAA games
- Writing fluent C++ code with advanced knowledge of both historical patterns and modern language features.
- Excellent spoken and written communication skills.
- Game audio and tools development with a service-oriented attitude.
- Audio signal processing, having knowledge of mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc.
- Loving to make and play video games
Extra awesome points for
- B.S. (or higher) degree in Computer Science or equivalent.
- Proven experience shipping games on multiple platforms.
- Experience with off-the-shelf sound engines such as FMOD or Wwise
- Music and/or Sound design experience - composing/arranging, sound design, synthesis, sampling, MIDI sequencing, audio engineering/mixing, digital audio workstations, etc.
- Strong math skills (linear algebra, trig, etc.)
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunities for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences ever. Join us!
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .In the U.S., the standard base pay range for this role is $146,000.00 - $270,004.00 Annual. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
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