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Principal R&D Engineer - Sledgehammer Games
4 years ago
Sledgehammer Games, developer of numerous award-winning games, including Call of Duty: WWII, Advanced Warfare, and Modern Warfare 3 is seeking a Principal Software Engineer with a rendering technical emphasis. We are actively recruiting engineering talent to work on research and development. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.
Your Orders And Directives:
- Develop, design, modify, optimize and debug rendering pipeline and engine systems
- Deploy, evaluate performance and test software on Xbox One/PS4/Windows platforms
- Communicate features and collaborate with engineering, design, animation and art teams
- Participate in the design, performance and code review process
- Contribute to design and roadmap of industry-leading AAA engine
The Medals And Honors You Must Have Earned:
- Bachelor's degree in a Computer Science, Engineering, or Math-related field
- 10+ years of experience working with rendering, animation and/or other related technologies
- Passion for character rendering and/or animation
- Strong math skills
- Knowledge of CPU, GPU and memory architectures
- Experience writing Compute, pixel and/or vertex shaders
- Understanding of a modern 3D graphics API (OpenGL, Vulkan, Direct3D, or console equivalent)
- Familiarity using modern GPU/CPU performance analysis tools
- Comprehensive understanding of object-oriented programming
- Strong background in C/C++
- Solid debugging skills including ability to debug at an assembly-level when necessary
- Good communicator that enjoys collaboration with other programmers, artists and designers
- Passion for code and data optimization
- Creative, motivated, focused, passionate, results-oriented
- Demonstrated ability to write efficient, clean, readable, portable, and reliable code
What you should know to get double XP!
- Experience with linear blend and/or dual quaternion skinnin
- Understanding of animation systems, including state machines, blend trees, low-level playback
- Familiarity with animation techniques like pose-space deformations and blend shapes
- Experience with physics-based ragdolls and IK systems
- Background with parallel programming and multi-threaded renderers
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