Principal Player & Combat Systems Designer

Bellevue, WA, United States
8 days ago
ProbablyMonsters is looking for a creative, technical, and collaborative Principal Player & Combat Systems Designer. You will join a team concentrated on building new game concepts and worlds centered around a focused player experience. As part of the Incubation team, you’ll have the freedom to create, experiment, and try new game ideas while forming new franchises and development teams. Everyone on the Incubation team is enthusiastic about helping to shape a culture of collaboration and trust while creating best-in-class games.

We are seeking a Principal Player & Combat Systems Designer who is experienced in designing, implementing, and tuning player gameplay & combat. We are looking for someone who is able to own the design of all player gameplay mechanics, collaborating heavily with the systems, level design, animation, and engineering teams to help deliver exciting moment-to-moment gameplay for a new action-adventure role-playing-game IP.

The salary range for this position is $159,640 to $262,000. This range represents the salary for the position commensurate with experience, knowledge, and demonstrated success in the field.

About ProbablyMonsters™

ProbablyMonsters is an independent video game company that aims to change the way games are made and inspire a better industry for all. Our mission is to unite, guide, and empower talented teams to redefine what it means to create exceptional games. We secured the largest Series A raise in gaming history at $250 million, providing our teams the resources and creative environment needed to foster stable, life-long careers while delivering industry-defining games within a healthy, rewarding culture. Create Your Profile — Game companies can contact you with their relevant job openings.

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