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Principal Gameplay Engineer
1 year ago
About us:
Perfect Storm Studios was founded by Game Industry Veterans to build the next generation of games. We believe that the best games will be those that can seamlessly integrate amazing game design, player rewards, and joint development with our player community. We are a fully remote company which actively puts the employees and community first. Perfect Storm Studios has an A+ excellent culture that is the perfect balance of both fun interactions and fulfilling work. Head on over to our website to learn more about our project!
The Role:
This role is for the engineer who loves building and playing competitive multiplayer games. The role will primarily focus on the development of different Gameplay Systems within the MOBA which includes Class Kits, Objectives and other MOBA essentials. The Principal MOBA Gameplay Engineer will work with the Lead Gameplay Engineer and the rest of the Gameplay Engineering Team in laying the foundations for our MOBA.
Requirements
- 6+ Years Industry Experience
- Knowledge in path-finding, collision detection, spatial partitioning, and search algorithms.
- Deep knowledge of systems design, entity component systems, and favors composition over inheritance.
- Experience building tools to increase productivity and reduce iteration time for art and game design teams.
- BS Computer Science
- Must have at least shipped a Game or Real Time Simulation Game, preferably Combat based.
- Professional Experience with C#
- Experience with Performance Issues and Memory Management
Bonus Points:
- Shipped a MOBA Title
- A deep passion for video games
- Deep understanding of MOBA mechanics.
- A love for competitive multiplayer games
Benefits
- Flexible PTO
- Competitive Compensation (Location Dependent)
- Full Remote and Location Independence
Type of Position: Full-time
Location: REMOTE
Synchronous Core Hours: 9AM - 2PM PST
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