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Principal Level Designer - Design - Multiplayer Action

Firesprite
GBR-Liverpool-Vanilla Factory
11 months ago
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Why Firesprite?

Founded in 2012 by a group of creative and management veterans with years of industry experience, Firesprite is a visionary game development studio based in the heart of Liverpool’s vibrant game development hub with over 200 team members.

Creating a number of showcase games for PlayStation console and peripheral launches over the years, Firesprite’s core focus is developing innovative and memorable experiences for players on cutting edge gaming hardware. At Firesprite, the end player experience always comes first and the team is passionate about how to best combine the disciplines of design, art and code to deliver games that surprise and delight.

A visionary game development studio founded in 2012, Firesprite builds innovative showcase titles for PlayStation platforms as part of the PlayStation Studios family.

Would you enjoy the freedom to create AAA games working from anywhere in the UK, including our Liverpool studio?

We are looking for a Principal Level Designer to join the early development of a new, AAA, Unreal 5 multiplayer action game.

This bold project aims to break new ground, blending genre transcending gameplay mechanics around vehicular and on foot combat and deeply embedding them into a unique gameplay environment as part of a unique and vibrant universe. We’re building an elite, diverse first-party team and this is your opportunity to help shape a future blockbuster!

You will take ownership of parts of our world design and construction, working directly with the Lead Level Designer, the Level Design Team, and the Directors. This is a great opportunity for an ambitious individual looking for their next challenge, as the team is at an early stage, giving you a chance to enhance the core, moment-to-moment gameplay, define the playspaces, support the Level Design Team, and see the game through its entire journey.

Key Responsibilities:

  • Be an additive part of all major Level Design Decisions on a multiplayer AAA game.
  • Create outstanding gameplay spaces that support and enhance the core mechanics and creative vision of the game.
  • Take ownership of areas of our game world and take them from conception to completion.
  • Develop and iterate level designs through close collaboration with Artists, Game Design and other disciplines.
  • Create outstanding documentation for proposed levels and specs for new features along with documenting any reference material. Proactively identify and raise upcoming issues on behalf of the team to the Level Design Lead.
  • Review levels as they are constructed and give feedback to the other team members to ensure consistency and high quality across the entire world.
  • Review the tools and pipelines and look for improvements in efficiency.
  • Mentor other Level Designers on the team.
  • Accurately plan work.

Requirements

  • Ability to own and deliver high-quality work, with minimal guidance from others.
  • Obsessive about delivering the very best player experience.
  • Exceptional creativity and design skills.
  • Ability to communicate effectively both to Directors and to team members in all disciplines.
  • In depth knowledge of Level Design theory and best practices.
  • Energetic and positive attitude.
  • Pro-active communication.
  • Strong knowledge of at least 1 industry-standard engine - ideally Unreal 5.
  • Knowledge of 3D modelling software (Maya preferably)
  • Significant professional game development experience with an impressive portfolio.

Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

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