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Principal Gameplay Engineer

Sharkmob
London UK WC2R 0BP GB
2 years ago
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Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Overview

We're looking for a Principal Gameplay Engineer to design, implement and iterate new, exciting and robust gameplay features & act as a subject matter expert for our established & growing gameplay team. You'll be identifying risks, building roadmaps and deliver against tight deadlines. Collaborating with cross-functional teams, managing stakeholders across the studio and mentoring colleagues, you need to be an expert C++ engineer with extensive experience of delivering in a AAA or similar professional environment.

Responsibilities

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Remuneration & Benefits

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