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Principal Gameplay Engineer
2 years ago
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.
Overview
We're looking for a Principal Gameplay Engineer to design, implement and iterate new, exciting and robust gameplay features & act as a subject matter expert for our established & growing gameplay team. You'll be identifying risks, building roadmaps and deliver against tight deadlines. Collaborating with cross-functional teams, managing stakeholders across the studio and mentoring colleagues, you need to be an expert C++ engineer with extensive experience of delivering in a AAA or similar professional environment.
Responsibilities
- Work across disciplines to formulate a coherent plan around gameplay delivery and quality.
- Work closely with the Technical Director to develop studio-wide technology strategies and processes.
- Help develop designs and solutions to large-scale gameplay problems to facilitate the development of unique and world-class experiences.
- Liaise with other disciplines to reduce friction, and streamline iteration and productivity.
- Drive engineering excellence and high quality across our codebase.
- Mentor and encourage the development of your team and those around you.
- Work closely with the production team and directors group to inform our project timelines.
Requirements
- You have shipped a AAA title in a Principal or Lead gameplay role or similar.
- You are a skillful C/C++ programmer.
- You have an excellent understanding of computer science fundamentals and mathematics.
- You thrive on ambiguity and coming up with solutions to abstract problems.
- You have a good understanding of modern game engines, their architecture, and capabilities.
- You understand the intricacies and complexities of developing networked games and features.
- You are a great communicator that loves to collaborate within your team and across disciplines.
- You have a real passion for online games.
- You have a good sense of game design and high quality in gameplay.
Remuneration & Benefits
- Competitive salaries based on up-to-date data from external benchmarking providers & reviewed annually.
- 30 days annual leave, in addition to all UK Bank Holiays.
- Hybrid work-from-home policy.
- Discretionary annual performance-based bonus.
- Private pension (10% total, up to 5% individual contribution matched by Sharkmob).
- BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy.
- £425 yearly preventative healthcare allowance.
- Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
- Daily breakfasts, snacks & refreshments at the studio.
- VISA sponsorship (individual & dependents).
- Relocation assistance for people within & outside of the UK.
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