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Principal Gameplay Engineer
1 year ago
Omeda Studios are a remote-first game studio working on our first title Predecessor, a fast-paced third-person MOBA for PC and consoles, due for release in 2022. Join a rapidly growing game studio as we scale up to support and deliver content for a game designed to be played for years to come.
As a studio founded by the community, developing games that players will love is truly at the heart of what we do. At Omeda Studios, we believe that community feedback is integral to the development of games that players will not want to put down.
Having recently closed a $20m Series A funding round, we've populated the studio with an exciting mix of industry veterans and community talent and we want you to be a part of shaping and executing our vision and the challenges that await us.
In This Role You Will
- Design, architect and implement key gameplay systems and functionality, raising the bar on best practices and quality of code delivered
- Take a pragmatic approach to design and implementation by understanding the game design and player value of features that are being implemented
- Ensure we are using best coding practices and architectural principles applied to long living, multiplayer client/server games
- Maintain a high level of code quality and continuously improve existing gameplay systems to ensure they are robust and maintainable
- Contribute to the big picture when it comes to how the game works technically, but have a strong focus on the details and how everything adds up
- Design and develop systems in a way that will be easily maintained and iterated upon for a game that will deliver regular content updates
- Advocate for writing testable code within the context of game development, whether that's functional or unit testing
- Support the team in finding solutions, through brainstorming and discussions
- Inspire other engineers to grow and achieve their potential
- Contribute ideas toward all aspects of the game’s production and development
What We're Looking For
- Multiple years proven experience developing AAA pc/console games in various stages of development lifecycle at a senior level
- Expert level C++ skills and UE4 experience
- Strong experience with client/server multiplayer games in UE4
- Experience architecting and implementing major gameplay systems
- Proficiency in talking about game design
- Self-motivated, strong work ethic, and able to work independently
- Great communication skills, and the ability to explain your ideas to both technical and non-technical people
Nice to Have
Benefits
- Global, remote team
- 33 days holiday inclusive of bank holidays
- EMI Stock Options
- Healthcare
- More to come!
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