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Tools Engineer
3 years ago
WHO WE ARE
We are ArenaNet, a studio making online worlds infused with innovation, handcrafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it one of the best MMOs of all time.
Our studio is built on foundations of excellence with a focus on community. We constantly innovate, unlocking the true potential of online role-playing with game-changing titles like Guild Wars 2 and beyond. The status quo is not good enough for our dedicated worldwide community of players, which is why we question the de facto industry conventions and demand more from ourselves as developers.
WHO YOU ARE
We are looking for an experienced Tools Engineer with a passion for working directly with artists, designers and game developers in all other areas to improve their workflow so they can focus on what to build rather than how to build it.
If you take pride in unlocking the potential of your teammates' creativity through intuitive tools, if their job satisfaction and workflow efficiency helps you sleep at night, if being at the center of making it possible to ship ongoing releases for a AAA title makes you sparkle with joy, we would love to hear from you!
ABOUT OUR TEAM
The Engineering team at ArenaNet thrives on a wide array of perspectives, experiences, and interests. We know that the best creations come from healthy and friendly teams. Our work is woven together with the efforts of other disciplines and crafts within game development. We seek out voices and ideas that might be new to us. We are always on the lookout for ways to help each other, both within the Engineering team, and throughout the studio as a whole.
WHAT YOU'LL NEED TO BE SUCCESSFUL
- Strong communication and collaboration skills across disciplines.
- Understanding of industry standard toolsets, pipelines and processes.
- User interface design sense for tools and workflows.
- C++/C# or other relevant programming experience.
- Experience with one or more application UI SDKs such as WPF.
PLUSES!
- Engineering team lead experience.
- Experience shipping localized games.
- Experience establishing tools and tool pipelines at the concept phase of a game.
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