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Principal Engineer- Game Engine Tools

Roblox
San Mateo, CA, United States
2 years ago
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Every day, tens of millions of people from around the world come to Roblox to play, learn, work, and socialize in immersive digital experiences created by the community. Our vision is to build a platform that enables shared experiences among billions of users. This is what’s known as the metaverse: a persistent space where anyone can do just about anything they can imagine, from anywhere in the world and on any device. Join us and you’ll usher in a new category of human interaction while solving exceptional challenges that you won’t find anywhere else.

As a Principal Software Engineer on the Game Engine Tools team, you will help guide and oversee the technical architecture for the team. We are looking for candidates that will be able to build web applications, command line tools, and automation to enable our engineers to be efficient and productive. You will be comfortable working on all parts of our technology stack, coaching junior engineers, holding a high technical bar, setting strategy and working with stakeholders to define architectures. Our team is focused on building best in class tools that get out of the way of engineers using them so that everything just works. If you are an engineer who likes to build cool things that help other people build cool things, you'll be right at home on the Game Engine Tools team.

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Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

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