Principal Effects Artist
15 days ago
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Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation®Vita, PlayStation®3, PlayStation®Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, PlayStation™Vue, PlayStation®Original and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions and regional headquarters in California, London and Tokyo.
Sony Interactive Entertainment LLC seeks a Principal Effects Artist in Los Angeles, CA to ensure special FX assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of video games as a whole. Requires a Bachelor’s degree in Animation, Digital Design, or related field or equivalent, and five (5) years of progressively responsible experience developing FX techniques and processes to define and achieve a product’s visual style and encourage artistic evolution. Prior experience must include five (5) years of progressively responsible experience providing input into the artistic goals and vision through all phases of the game development cycle from pre-production through final product release; ensuring game design needs, reference materials, artistic direction and technological considerations meet defined goals by analyzing problems and finding resolutions; resolving highly complex artistic/FX development issues, including helping other artists debug and identify ways to optimize their FX, and achieving unique effects by adapting and mixing existing workflows; ensuring set goals will be met from a scope, schedule and artistic perspective; creating content for trailers, demos and promotional content for the game; and in executing duties, utilizing tools including Maya, Adobe Creative Suite, FX content creation pipelines, shader development, procedural geometry and Razor GPU. Telecommuting and/or working from home may be permissible pursuant to company policies. Send resumes to SIE-Job-Postings@sony.com & indicate job code JL6543290.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role may be eligible for bonus and SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. Click here to learn more.
The estimated base pay range for this role is listed below.
$127,000 — $190,400 USD
Create Your Profile — Game companies can contact you with their relevant job openings.
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