This job might no longer be available.

Software Engineer - Audio

Electronic Arts
Southam England CV47 United Kingdom
2 years ago
Apply

Creating world-class racing games is our passion and our award-winning audio team are at the pinnacle of creativity and technology. Our hunger for audio excellence feeds a high-octane, visceral and immersive game experience across our titles, delivering award-winning sound right to the cockpit of your car.

We are at the absolute cutting edge of audio technology, working with granular synthesis and reflections. This role will combine taking the lead and the hands-on responsibility to develop sound across multiple platforms and a range of new, redeveloped and existing IP so there is huge variety and scope to enjoy.

Our focus is on experiential audio, so alongside your expert knowledge of the technical building blocks you will be able to push the boundaries in delivering gameplay sound. You’ll be responsible for completion of multiple features of a project, and understand impact beyond immediate context and discipline.

As an established game-audio professional naturally you will be a highly competent C++ software developer and have extensive experience with audio middleware, preferably WWise. This is an award-winning and BAFTA nominated team working at the pinnacle of in-game audio standards in a highly communicative, dynamic World-class team.

We’re thrilled to be able to present this career opportunity to the worthy games professionals with both the expertise and the desire for creating outstanding audio.

In return you will receive:-

Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Jobs at Electronic Arts

Audio jobs