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Principal Audio Designer
4 years ago
The Principal Audio Designer will identify, create, and ensure the quality of the audio content and its integration as a gameplay element. They will supervise audio production and make certain that it is in keeping with the game vision.
Responsibilities:
- Produce and supervise audio production from the artistic and technical perspectives
- Coordinate specific audio recording sessions to meet project needs as necessary
- Establish and document the technical and artistic audio charter based on the creative direction (reference films, games by competitors, design documents)
- Communicate the audio vision to the team and provide all necessary visual and audio documents and references needed
- Identify technical audio needs for the project and communicate them to the appropriate sources
- Work with other creative stakeholders to identify and communicate audio asset needs
- Set the musical direction of the product
- Design and implement audio element integration processes by working in close collaboration with programmers/technical directors to ensure proper integration
- Determine project resource needs and set out the budget for audio group with production
- Ensure that best work practices are implemented and optimized to guarantee the validity and integrity of the data
Requirements:
- 8+ years of experience in audio production for video games;
- Extensive knowledge of WWise
- Film or TV post production experience is an asset.
- Ability to communicate a vision;
- Good communication skills;
- Organization skills;
- Excellent sense of esthetics;
- Ability to provide constructive feedback;
- Ability to quickly learn and master new software;
- Extensive musical knowledge as a musician and/or composer;
- Solid knowledge of studio audio equipment and the research process;
- Knowledge of the audio engines available on the market an asset.
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