Player Research Operations Specialist

4 days ago


Are you passionate about Players? Do you want to champion player experience in research, the game production process and company strategy? Are you proficient in online and traditional research and interested in a role on a fantastic tight- knit team?

We are looking for a research and insights professional with a background in consumer research, research operations, consumer knowledge and UX. You will work within the Player Initiatives team, collaborating with various teams across King to ensure proper research operations processes are set up and followed.

You will work with UX specialists, designers and developers to connect them to our players and find answers to product design questions.

Most importantly, your job as the ‘Voice of the Player’ is to help King understand its players, know who they are and what would make their world more playful.

Your role within our Kingdom

As part of the Player Initiatives team you will execute player research initiatives and provide ongoing player focused guidance across multiple stakeholders. You'll drive our team forward to ensure that the Voice of the Player is heard and acted upon in the King game design process to help create unforgettable games that delight players around the world.

This role reports to the Director of Player Initiatives, VIP and Product and is based in Stockholm.

Responsibilities include:

Skills to create thrills

We’re Seriously Playful

Officially, we’re a leading interactive entertainment company for the mobile world. Unofficially, we’re a serious business that’s not afraid to have fun. Every day at King, we mix intuition with logic, art with science and magic with mathematics to create the games the world loves to play. Together with our parent company Activision Blizzard, our mission is to bring moments of magic to everyday life. If you think this is something you can help us achieve, let’s talk.

A great saga needs all sorts of heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace, great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply can’t expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes. And that’s it.


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