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Pipeline Technical Artist (Associate to Senior) - World of Warcraft
1 year ago
Team Name:
World of WarcraftJob Title:
Pipeline Technical Artist (Associate to Senior) - World of WarcraftRequisition ID:
R016440Job Description:
Pipeline Technical Artist (Associate to Senior) - World of Warcraft
Job Description:
Blizzard Entertainment is an equal opportunity employer, looking for somebody with experience improving art workflows on one or more successful console and/or PC games. In this role, you'll be working closely with Artists, Engineers, and other Technical Artists to both find day-to-day improvements and achieve long term goals. We're looking for someone with good interpersonal skills, a phenomenal team-player attitude, and willing to dive deep into anything necessary.
Our focus is on assessing and improving art development on World of Warcraft. We work primarily in Python, C++, and support plugins for content creation tools, such as Photoshop, Maya, and 3dsMax. We strive to build tools that exceed the quality expectations of the artists who use them, so they can create the most beautiful art for our game in the most efficient way possible.
DAY TO DAY TASKS:
- Design, build, implement, and improve art tools
- Collaborate and communicate across departments
- Evaluate Artists' needs, and identify issues, to understand and support them
YOUR BACKGROUND:
- Knowledge of some content creation apps: 3ds Max, Maya, Houdini, ZBrush, or Photoshop.
- Some experience in game development crafting art tools for departments outside of rigging.
- Knowledge of Python with experience in creating workflows and tools using Qt.
- Some skill level of at least one set of Technical Art roles and responsibilities outside of rigging
- Some experience using C++ is a plus with creating model export plugins for 3dsmax or Maya
SEND US:
- Resume
- A demo reel/website link
- Cover letter which should include: Why you are interested in working at Blizzard and what games you are currently playing?
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