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Pipeline Developer
4 years ago
Epic Games is looking for a Pipeline Developer to work within our art pipeline building tools, processes, and workflows to improve artist efficiencies.
The Pipeline Developer provides critical studio support to project artists and department leads across all Epic projects. A developer will design, develop, and implement new tools and processes, as well as support existing code, for multiple projects, departments, and teams. They may be asked to do production work as needed.
Responsibilities:
- Provide support and development of tools and procedures to extend and enhance the pipeline.
- Assist leads and artists with troubleshooting of production problems. Issues may include problems with fur, clothing, particle effects, animation, rendering, or data flow.
- Support and work with multiple departments, including Concept, Modeling, Rigging, Animation, Lighting, FX, Production, and Research and Development.
- Ensure software development follows studio policies and guidelines, and, in some situations, establishing what the guidelines should be.
- Work closely with other Pipeline Developers, Engineers, Producers, Leads, and Art Directors to maintain and further the production pipeline.
- Assist in training and mentoring of other Entry Level and Associate Pipeline Developers.
- Reports to the studio’s Director of Animation Technology with input from the Studio Art Manager
Qualifications:
- Production experience in the game industry, computer animation, or visual effects.
- Experience with tool integration into existing or new pipelines.
- Experience with the Unreal Engine and it’s workflows preferred
- Experience with 3rd Party CG systems such as Maya, Substance Painter/Designer, Houdini, Shotgun, Photoshop or other similar systems.
- Strong programming skills. Proficiency in Python and Object Oriented Programming required. Experience with C or C++ is a plus.
- Ability to establish priorities, work independently or within a group, and work with minimal supervision.
- Exceptional communication skills in dealing with both technical and artistic groups.
This is going to be Epic!
#LI1
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