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Pipeline Artist

Frontier
Cambridge / Hybrid / Remote
2 years ago
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Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. We have achieved serial successes across a wide variety of titles including Elite Dangerous , Planet Coaster , Jurassic World Evolution , Planet Zoo and F1 Manager . Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 800 talented people supporting our existing portfolio and ambitious future roadmap, along with our publishing label Frontier Foundry, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.

A Pipeline Artist is a key part of the Technical Art team. You'll be working alongside the Technical Artists and Art team to get assets into game, ensure work is done correctly and help teach people about new and existing processes. As team sizes increase and more work is done by outsource partners, it's important that the flow of work is checked and integrated correctly and that our partners understand the requirements on them. As a Pipeline Artist, you will work to ensure that assets are moved smoothly between delivery branches into the main game and that the work meets the requirements set out. To do this, it's key that you understand source control procedures and basic Technical Art issues.

The role works closely with Technical Art although is led by the Pipeline Lead on a project. You'll be expected to report issues with the workflows or pipelines and in some cases, communicate and action responses. This means you'll be actively participating in helping to build these pipelines and in some cases, the assets for the game. A solid technical basis is key and the role offers a unique chance to really understand how games are made and what procedures are used. Like all Technical Art roles, communication is paramount and candidates need to demonstrate their ability to proactively raise issues and form good relationships with their close team members. The role can be a springboard into Technical Art or onward to a Pipeline Lead.

Responsibilities

Skills

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.

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