This job might no longer be available.

Photogrammetry Artist

Sharkmob
Malmö Sweden 211 22 SE
1 year ago
Apply

Do you want to capture reality and put it in a game?

We want our games to be as lifelike as possible, so that's where you come in. We are looking for a 3D artist with experience in Photogrammetry. Photogrammetry is the process of generating 3D meshes and/or textures from a series of images of real-world objects. The meshes created can be either Environmental, People, or Props.

When capturing environment assets you will need to be relatively fit, able to travel nationally or internationally, and possess both a Passport and a driver's license. These are essential for this position. You will be also capturing character and prop assets with state-of-the-art tech in our purpose-built Photogrammetry studio here in Malmö.

Most importantly, you are a true team player who shares insight and learnings with your team and other stakeholders. You’re good at delivering feedback, but you’re just as good at taking notes when others share their point of view.

Daily responsibilities

Qualifications

That little extra

Required

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt - a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects. We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage.

Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Jobs at Sharkmob

Art jobs