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Outsource Art Manager
2 years ago
Overview
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.
At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We're Looking For:
- A passionate art leader: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
- Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
What You Will Be Doing:
- Provide precise and constructive visual input + implement feedback to direct external artists while guiding them towards successful results
- Manage communications and provide feedback to artists and help maintain a strong creative relationship between external and internal art teams
- Generate detailed documentation, visual reference, and examples of art asset production, procedures, and engine requirements to support the external vendors
- Own the quality control over all incoming art assets, providing detailed feedback and approvals to the vendor in order to deliver quality assets to the development team
- Implement approved assets into the game engine, along with making any needed fixes to keep assets consistent and game ready
- Work closely with the art director, senior character supervisor, production team, and outsource manager to determine outsourcing needs, pipelines, budgets and costs for art assets
- Coordinate with the outsource manager to schedule and track incoming assets
What You Will Need:
- Deep practical experience in game art asset creation in a variety of DCC software packages
- Strong character, weapon, and environment modeling experience and skills
- Clear and concise communication, leadership, and people skills
- Must be highly organized, self-driven, customer focused, and a great team player
- Have shipped AAA PC or console titles as a production artist
- Experience working with outsourcing teams
- Experience in an art director or lead artist role
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