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Software Engineer II
2 years ago
The Online Software Engineer will help build our networked play development team. We are looking for engineers who enjoy prototyping and planning, adding amazing new features to an existing and beloved game, and improving existing code. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.
Responsibilities:
- Develop technical solutions for online game features.
- Work with a proprietary engine to develop stable, scalable, efficient and shareable code.
- Look for ways to increase team efficiency through tooling or workflow enhancements.
- Awareness of how technical implementation impacts our performance and memory budgets.
- Work with 3rd party software APIs.
- You will report to the online team's manager and work with your peers on developing UFC's foundation layer.
Qualifications:
- 4+ years of experience in C++ software development.
- Experience with Client/Server, Peer-to-Peer and multi-threaded architectures.
- Knowledge of modern database technologies.
- Knowledge of networking protocols.
- Knowledge of good software programming practices.
- Experience with 3rd party APIs.
- Bachelor's degree in computer science or related field, or equivalent training and professional experience.
Nice to have:
- 2+ years of experience working on Microsoft, Sony or Nintendo game consoles or other embedded systems.
- Experience of real-time game networking.
- Experience with Visual Studio and deep knowledge of the debugging tools.
- Experience with source control systems will come in handy.
- Experience with scripting languages (Python, Lua) and interpreted languages (C#).
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