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Object Modeler - Maxis

Electronic Arts
California United States
24 days ago

Object Modeler - Maxis

Locations: Remote eligible for most of North America

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

Maxis is looking for an experienced artist to join our creative team and help establish the look for our architecture, furniture, machinery, vehicles, and vegetation. You will work in a fast-paced development environment and collaborate with cross-disciplinary teams using development processes and best practices of a major game studio. You will use your modeling experience to produce high-quality art with consistency and efficiency.

You will report to the Development Director of the Creative team.

Key Responsibilities:


Nice to have:

You must submit a portfolio illustrating examples of 3D hard surface/soft surface modeling and texturing skills to be considered for this role.

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