Non-Combat Gameplay Animation Lead

Amsterdam, Noord-Holland, Netherlands
16 days ago

Create animations and systems for our non-combat gameplay features


Guerrilla’s non-combat gameplay Animation team focuses on creating high quality in-game animations to ensure the player's experience can be as immersive and believable as possible. As the non-combat animation lead, you breathe life and personality into all characters in settlements. As the lead of this team, you will collaborate closely with Design, Code and animation departments to create AAA content from the initial prototype to the final shippable version.


As the Animation Lead on the Non-Combat Gameplay Animation team you will collaborate with all teams at Guerrilla, but particularly with the Living World Design Team, AI and Gameplay Code, Animation Direction as well as all other Animation Teams here at Guerrilla to help meet our aesthetic and in-game requirements using our tools and technology. In this role you can expect to


We would love to hear from you if you have:


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link to your reel where you showcase your best and most recent, relevant work.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support

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