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Multiplayer Gameplay Software Engineer - C++

Electronic Arts
Redwood City California United States
2 years ago
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Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

Summary

Maxis is looking for an engineer that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will work with multiple designers and simulation engineers prototyping and shipping different features that expand the gameplay possibilities of Sims games. Most of the work will be done in Unreal Engine, both in C++ and blueprints.

As a Gameplay 'Simulation' Engineer for a game at Maxis, you will report to a Development Director and will:

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

Pluses

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