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Modeling Supervisor: Cinematics Department

Blizzard Entertainment
Irvine California 92618 United States of America
2 years ago
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Team Name:

Cinematics

Job Title:

Modeling Supervisor: Cinematics Department

Requisition ID:

R013386

Job Description:

Blizzard’s award-winning Story & Franchise Development has a new opening for a Modeling Supervisor, who will run the day-to-day operations for the Cinematic Modeling Team. This is a full-time staff position and comes with the expectation that this individual will eventually work on-site in Irvine, CA.

WHO ARE WE LOOKING FOR?

We are searching for a hard-working, driven, and optimistic leader who is as passionate as we are for the opportunity to bring Blizzard Cinematics to life. The Modeling Supervisor acts as the majority stakeholder, responsible for team efficiency, tech initiatives and consistency for all Modeling deliverables (both Characters, Environments and Props) across our various Blizzard IPs and their respective pipelines. This individual will work alongside our Principal artists to unify, elevate, and maintain the highest level of quality for our digital assets. The Modeling Supervisor will also run the team by helping set the overall tone for the department and will collaborate closely with a Modeling Department Producer on all deliverables. Together, they manage, inspire, and empower our diverse group of artists to generate their best work while achieving our collective creative studio-level goals on time, within budget and scope. Furthermore, alongside other key team members, this person will also cast, bid, schedule, hire, train and pivot the multitude of daily tasks that occur during production to complete our various projects and goals. The Supervisor also works with both up and downstream departments, Tech, R&D, as well as show based Leadership including Producers, Art Directors, and VFX Supervisors to help ensure that our project’s creative vision is achieved. ABOUT THE TEAM The Blizzard Cinematics Modeling Team is a highly creative, diverse, collaborative, and passionate collection of artists and visual storytellers. We currently operate with over a dozen artists, specializing in both environment and character art. Our team ranges in experience from Junior to Principal level, and we support both staff and contract employees. The Modeling Department is responsible for 3D asset creation across all Blizzard IPs across our various pipelines and visual styles.

RESPONSIBILITIES

REQUIREMENTS

PLUSSES

Ability to work on the box when needed to facilitate production needs or resource demands.

SOFTWARE EXPERIENCE USED / PREFERRED Maya, Zbrush/Mudbox, 3Ds Max, Blender, current AAA Real-Time Game Engine (Unreal/Unity equivalent), Quixel, Mari, Marvelous Designer, WrapX, Houdini, Substance, Redshift, Renderman, Miro, PowerPoint, Photoshop

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to cultivate an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status

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