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Modeler II
2 years ago
Modeler II - Artist
At Maxis , we thrive on outrageous thinking. It's the fuel that inspires the best games in the world. We're creators and great storytellers. Our mission is not just about amazing our peers – it's about amazing our fans. Taking risks. Working with each other. Daring to dream big. Together, we can improve the way millions play every day.
The Sims 4 has a very unique player base with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.
Maxis is looking for you to be a part of the creative team working on The Sims 4. We ask that you are motivated and can work well with a cross-disciplinary group.
The Sims 4 is looking to fill a role for Object Modeler. Architecture, furniture, machinery, vehicles, vegetation; as an Object Modeler you create all of these and more. You hand paint your textures and know how to improve a mesh for best performance without sacrificing visual quality. Though your passion is creating beautiful assets, as an Object Modeler, you are comfortable working within a technical pipeline with Animators and Engineers. You can run with a task with little oversight but are able to receive feedback from Art Direction and love collaborating with your peers.
You will report to one of the Maxis Development Directors within the studio.
Key Responsibilities:
- Create and debug assets in The Sims 4 while maintaining technical standards.
- Model and texture high quality modeling assets.
- Work with multiple development disciplines, including non-art specific groups, to assess and improve assets.
- Maintain technical and aesthetical coherence with the Sims brand.
- Create documentation and communicate requirements
- Deliver to quality while maintaining desired schedules
Qualifications:
- Minimum of 5 years of production experience as an Object Modeler.
- At least one shipped title in the role of Modeling or equivalent on PC or major console
- Strongly proficient in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop .
- Strong time management and communication skills.
- Strong understanding of scale, proportion, surface properties.
- Knowledge of character setup and rigging.
- Excellent oral and written communication skills
- Excellent sense of form, weight ( mass ), and volume.
- Good use of light and shadow.
- Proficiency in hand painted textures.
- An understanding of optimization for game engines.
- Excellent sense of quality and craftsmanship.
- Passion for making and playing games.
Nice to have:
Experience working with Unreal Engine and implementing 3D work into the pipeline .
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