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Model/ Texture Artist (Contract)
3 years ago
Blackbird Interactive is looking for a model/texture artist to join our team. You'll will building in-game assets that may also be used in cinematics.
Responsibilities
- Create and manage 3D models, shaders and texture maps, to match concepts, art direction and design
- Adapt work methods to the project pipeline to meet technical constraints.
- Work in partnership with Lighters and Compositors to ensure shots are delivered to the very highest standard
- Stay up to date on best practices in the movie/video game industry, work to integrate them into the project.
- Work on tasks with clear direction, with and without supervision.
- Help establish suitable working techniques for the members of your team and work in conjunction with the production team (Artistic Director, Producers, CG supervisor) to establish schedules and technical requirements
Requirements
- 4+ years of Modeling, texturing & LD experience.
- Experienced with Photoshop.
- Thorough knowledge and proficiency with Maya (modeling in Maya, high and low poly and UVing)
- Proven 3D modeling expertise in both hard surface and organic matter
- Understand physically based rendering and authoring/application of texture maps (roughness, normal maps).
- Basic knowledge of Substance Painter / Substance Designer for texture creation
- Proven capability to work on multidisciplinary project teams, able to handle changing priorities throughout a product life cycle.
- Excellent communication and presentation skills.
Pluses
- Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.).
- Knowledge of Unreal Engine and basic knowledge of shader/material creation.
- Experience playing modern RTS games such as Homeworld and Desert of Kharak, as well as other comparable titles.
At Blackbird, we're all about being true to our roots. We started small in our CEO's garage, and even though we're expanding, our desire is to stick to that foundation of creativity, community, and collaboration. Our team has proved that great ideas can come from any position in any discipline, so it's important to us to make sure every voice is heard.
Work/life balance is extremely important to us, and we've demonstrated that over the years by severely limiting over-time requirements. We want people to be happy about coming to work every day, and to that end we offer lots of opportunities for growth and development--whether it's lunch and learns, team events, or our generous vacation days, paid holiday closure and flexible schedules. We also try to provide every opportunity possible for our employees to spearhead R&D initiatives through our BlackOps program. In short, don't expect to feel like a cog in a machine working for BBI.
Must be eligible and available for Full Time & On-site work in Vancouver, BC.
Please send a cover letter with your resume and application. If applying for an artistic role, please provide a link to your portfolio and/or demo reel.
Blackbird Interactive is committed to diversity and building and sustaining a diverse and inclusive workforce. As an equal opportunity employer we encourage applications from all qualified individuals. BBI does not discriminate against applicants based on genders, races, national and ethnic origins, religions, ages, sexual orientation, marital and family status, and/or mental or physical disabilities.
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