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Model Artist
2 years ago
Job Description
Your role
Ubisoft is seeking a full-time Model Artist, based in our Chengdu studio. We are looking for a passionate, detail-oriented and experienced talent.
This person will strive to have an effective workflow to create models of assets and characters with higher quality and efficiency.
你的角色
我们正在寻找一位具有热情,注重制作质量和经验丰富的人才。模型美术师需要具备预见并找到制作流程中可能出现的问题与提供解决方案的能力,并力争为游戏提供更高质量的资产和角色模型以及更高效的方法。
What you will do
• Participate in production of high-quality AAA models
• Continuously look for ways to improve production quality and efficiency, optimize workflow
• Independently and efficiently complete assigned model tasks, participate in outsourcing
quality validation, polish outsourcing model and texture to reach the higher quality.
• Working together with team members, leads, external teams and lead studio to push project quality
• Balancing quality and efficiency of models work to reach the best results within given time frames
你的日常工作
参与制作AAA水平的模型以及贴图
持续寻找提高生产质量以及效率的方法,优化工作流程
独立高效的完成分配的模型任务,参与外包质量审核,优化外包模型及贴图质量
与团队其他成员,主管和外部团队以及主导工作室一起合作,推动和提高项目质量
平衡模型制作的质量和效率,在预设的时间框架内达到最好的结果
Qualifications
• 2+ years game industry production experience
• Multiple shipped realistic games with high quality
• Working knowledge of Autodesk May, Autodesk 3ds max 2014, Adobe Photoshop CC, Substance
Painter and/or other modelling, material and texture creation tools
• Experience with next gen game development and physically based rendering expertise (PBR)
• Coordinative, proactive, and initiative mindset is needed
• Basic reading and written English are required but oral English is a plus
• Have a great understanding of game asset model optimization, deliver high-quality
models of assets under strict technical constraints
你需要具备
2年以上游戏行业生产经验
发行过多款写实类高质量游戏
精通Autodesk Maya, Autodesk 3ds max 2014, Adobe Photoshop CC,Substance Painter以及其他建模,材质和贴图创建工具
具有次时代游戏开发经验,和基于物理渲染(PBR)的专长
具备良好的沟通协作能力以及积极主动的心态
具备基本的英文读写能力(口语为加分项)
对游戏资产模型优化有极高水准的理解,在严苛的技术限制下完成高质量的资产模型
Additional Information
• Familiar with realistic PBR workflow of texture production, good at Substance Painter and Substance Designer
• Experience in realistic AAA games is a plus
你的加分项
熟练写实类PBR材质贴图制作流程,擅长如Substance Painter以及Substance Designer等软件制作贴图
有参与AAA写实类游戏制作经验者优先
Company Description
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
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