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虚幻引擎工程师/Unreal Engineer

Improbable
Shanghai
3 years ago
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Our Purpose

Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self and believe games are the basis of the future virtual worlds.

Developers face a variety of risks in game development – from game design to production speed to launch scale. With SpatialOS, we aim to offer the next generation game development technology that helps reduce those risks and enables innovation that is vital to the future of games.

We believe China is leading the world in gaming, and that the next generation of game worlds will be developed by the prosperous Chinese Game Development Community. We are looking for talented individuals to join our Shanghai Office, our core hub and headquarters for APAC Operations.

我们的使命

我们的团队致力于为使用UnrealGDK的客户提供一流的游戏体验。支持所有Native Unreal支持的平台,包括Android、iOS、PC、Mac和游戏机。我们正在加强虚幻引擎和SpatialOS的专业度,以为市场提供最好的解决方案。并且,我们将持聚焦移动端研发。我们工作重心是以不断提高的质量向市场提供高价值的UnrealGDK功能。

关于我们

我们的团队的贡献主要在虚幻 Unreal GDK产品的核心功能,包括对移动端和zoning支持。我们跨平台工作,以提供简单而强大的解决方案。我们相信高品质,一直努力提高产品的质量、日常工作的质量以及团队的实力。

我们的影响

我们的团队直接与游戏工作室合作,进行虚幻引擎GDK中的关键功能开发。这项工作包括:开发和改进虚幻引擎游戏开发组件在移动设备上的工作流程;参与每周的游戏测试,了解移动端游戏体验。最近,我们团队在虚幻示例项目中开发特定的Zoning测试场景,以了解并衡量我们Zoning技术的性能。我们与游戏工作室合作,确保Zoning功能可以满足他们性能要求。我们提供的技术可以帮助客户开发出精彩的游戏,对游戏体验有直接影响力。

Our Mission

Provide best-in-class gaming experiences for customers using the UnrealGDK. This means supporting all platforms which are supported by Native Unreal, including Android, iOS, PC, Mac, and consoles. We are growing our expertise of both Unreal and SpatialOS so that we provide the best possible solutions to our market. Our on-going commitment to mobile means that we are always available to solve mobile specific issues. Our future focus is to deliver high-value UnrealGDK features to our markets with ever increasing quality.

About us

Our team contributes to core features of the UnrealGDK product, including mobile and zoning support. We work across components to provide solutions that are simple yet robust. We believe in high quality and we strive to always improve the quality of our product, the quality of our work, and the quality of ourselves.

Our Impact

Our team works directly with our first party studios to provide key functionality in the Unreal GDK. This work has included developing workflow improvements for building and testing Unreal games on mobile devices as well as participating in weekly playtests to understand how the mobile gaming experience feels. Most recently, our team has been developing zoning specific test scenarios in Unreal example projects to understand and measure performance of our zoning technology. We will be working with our first party studios to ensure the zoning specific features meet their necessary performance requirements. We directly impact the customers by delivering features that enable them to build amazing games.

Responsibilities /岗位职责

Requirements & Outcome / 任职要求&成果

Equal Opportunity

The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

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