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Localization Engineer (Contract)
4 years ago
Epic Games Unreal Engine team is looking for a Localization Programmer to join our team as a contractorwith the goal of improving the localization support of a world-class AAA game engine and tools pipeline. This person in this role will be working remotely.
The ideal candidate will be self-motivated with strong development and debugging skills over large codebases, along with a passion for and understanding of localization and internationalization.
The person in this role will be working with other members of the localization team to:
- Design and implement improvements to the Unreal Engine localization pipeline and tools.
- Identify and fix localization issues within the Unreal Engine Editor.
- Fix bugs and maintain the Unreal Engine localization pipeline.
- Analyze and fix problems such as load times, memory usage, and performance issues.
- Support external customers by answering their requests and questions.
The ideal candidate will have a mix of the qualifications below:
- Excellent C++ skills.
- Well versed in software engineering principles.
- Experience developing and debugging a large codebase.
- Experience dealing with localization concerns for large dynamic projects.
- Experience writing UIs with a toolkit such as WPF, QT, Slate (UE4 UI system).
- Familiarity with an existing game engine with an understanding of game engine and editor concepts.
- Familiarity with multiple platforms and/or Unreal Engine 4 is a plus.
- Demonstrated ability to communicate fluently in English (written and verbal).
This is going to be Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
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