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Lighting Artist
1 year ago
Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We started out in 2005 as a independent video game developer and publisher, known for first-person shooters like Red Orchestra , the wildly popular Killing Floor series, and more recently, the action RPG Maneater . In 2022 Tripwire was acquired and became a part of the Embracer Group through its wholly owned subsidiary Saber Interactive. Over the years Tripwire has solidified its place as one of the games industry’s leading independent developers and maintains the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision. We’re located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!
Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our brand new “Next-Gen” Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they’d like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire’s Next-Gen Remote Work Policy click here.
Responsibilities:
- Create dramatic, awe inspiring, AAA+ quality lighting and atmosphere that fits the Narrative, Gameplay, and mood that we are trying to achieve in both real time and cinematic environments.
- Work closely with the Art Director and Creative Director to help define and establish the overall look and mood of the worlds that we create.
- Provide input and advice on surfaces, shaders, and other image quality issues in order to get the best results from how lighting interacts with the world.
- Work closely with the art team and engineers to find technical solutions to create stunning lighting and maintain performance standards.
- Implement lighting through hand placement and procedural placement tools.
- Adjust scene and character materials to get the most out of the lighting in a scene.
- Manage the performance impacts of the lighting and atmosphere while maintaining the visual quality and art direction.
- Communicate any risks, issues, or concerns for the project to the Art Director as they happen.
- Be self motivated and able to work autonomously if needed.
- Be receptive to and proactive about implementing changes from feedback.
- Participate and provide feedback in playtests for our internal projects.
- Be comfortable advising and providing detailed, actionable feedback to our outside partners as it relates to lighting.
- All other duties as assigned.
Requirements:
- Lighting Artist with preferred 4+ years experience in the games industry.
- At least two shipped titles as a Lighting Artist.
- Expert Knowledge of lighting techniques and PBR lighting methods in both forward and deferred lighting renderers.
- Excellent eye for color, light, and composition, as well as an understanding of how it affects mood and emotion.
- Ability to expertly utilize color grading and post processing.
- Strong UE4 lighting experience. (Dynamic and baked.)
- Knowledge and experience working with UE5 and Lumen
- Strong understanding of game development workflows.
- Excellent communication and interpersonal skills.
- Passionate about your craft and focused on constant growth and self-education.
- Knowledge of current techniques and terminology.
- Meet deadlines while maintaining a high level of quality.
Bonus points:
- Knowledge of a 3D Software Package (Blender, Maya, Max, etc.).
- Knowledge of UE4/5 Blueprints.
- Ability to create skyboxes from scratch if needed (Photographic HDR acquisition and calibration to final display in-engine).
- Love of/practical understanding of Cinematography
- Familiarity with cinematographers in the film industry and their approaches to lighting for movies.
- Keen eye for image composition and exposure in your own photography.
Benefits:
- Profit Share
- Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
- Up to 30 days of PTO
- 16 paid Holidays
- Short Term Disability & Long Term Disability
- 401k Match
- Flexible Spending Account
- Flexible Hours
- Employee & Family Team Building Events
- Volunteer Days
Salary:
Targeting $90,000 for the base. Negotiable depending on experience.
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