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Lighting Artist
2 years ago
Welcome to Striking Distance Studios!
Striking Distance Studios continues to grow. We are looking for talented developers with experience working on large-scale, live service games to join us in our San Ramon studio.
What we need:
Striking Distance Studios is seeking a talented, motivated, and experienced Lighting Artist who has a passion for quality and drive to collaborate with Environment Artists, VFX artists, and Designers to bring our graphics to the next level. This position will play a key role in the visual development, aspiring to leverage cutting edge technology to produce the best visual and narrative experience. An ideal candidate should have a thorough knowledge of PBR workflows and familiarity with photometric concepts, as well as related cross discipline workflows.
Responsibilities:
- Create compelling visuals on environments and characters; cinematic s lighting in Unreal Engine 4 using SDS proprietary lighting tools and a color grading .
- Support Sr. lighting artists on researching and developing lighting techniques; envisioning or addressing tools needs
- Collaborate with Creative Directors, Level Designers, VFX and Environment Artists to plan lighting designs that enhance narrative and gameplay.
- Troubleshoot lighting artifacts and optimize lighting setups in order to meet technical limitations
- Communicate with Production to ensure all deadlines are met.
Qualifications:
- 3+ years industry experience with at least 1 title shipped on major current gen platforms
- Portfolio should showcase ability to produce compelling visuals through lighting, and a range of experience with lighting of environments, characters, and cinematics.
- Great understanding of PBR workflows, color and color theory, composition, and material interaction with light in relation to their application in games
- Proactive, self-motivated; able to translate art direction, visual reference or concept effectively into the game while collaborating with the Lighting Director
- Open to critique and also possessing an excellent capacity to solve both creative and technical problems.
- Proficiency with Unreal Engine 4 ( or equivalent game engine experience ) and excellent understanding of tools and development & implementation of lighting systems and post-process effects
- Experience with DaVinci Resolve is a plus
- Eagerness to learn and passion to create art in a team environment
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