Lighting Artist - [Splinter Cell VR] (f/m/d)

Ubisoft
Düsseldorf NRW de
8 days ago

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Job Description


Lighting artist is responsible for the creation of the lighting for specific scenes in the project. They will work with concept and art direction, environment and level design to ensure the game elements are visually cohesive and support the games design, art direction and the technical constraints of the game.

Primary Objectives:

Make a beautifully lit game including all of the games elements – environment art, characters and other in game assets.

Specific Tasks:

Qualifications

Additional Information


PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

Your Benefits

We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and VR and would like to work with like-minded professionals in an international team, please apply via our career portal.

The application must include your resume, portfolio, and a cover letter detailing your earliest starting date, salary expectations and motivation

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

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