Lighting Artist (Contract)

Sony Playstation
USA-CA-Los Angeles-Jefferson / 757
1 year ago
Apply

PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

We're looking for a Lighting Artist to help us create stunning worlds that set the visual fidelity bar for entertainment. This individual will contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments.

As a Lighting Artist, you must possess the ability to effectively collaborate with the Art Director and Game Director to light game levels that are visually stunning while also working with a wide range of development team members to ensure technical feasibility.

Responsibilities
  • Light levels and characters in real time according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals.
  • Serve as a high-level contributor to the development of the lighting techniques and processes utilized to define and achieve a product’s visual style. Encourage artistic evolution within the studio. Develop a comprehensive knowledge of the level art and lighting pipeline and all engine, tools and systems associated with the lighting of art assets.
  • Work with the Art Director and tech teams to implement post process effects such as bloom, ambient occlusion, depth of field, and color correction.
  • Facilitate requests or information needs regarding any aspect of the environment/character lighting process as requested.
  • Problem solve regarding the lighting pipeline and ensure that lighting for levels runs in memory and within budget.
  • Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.
  • Generate documentation for the lighting pipeline as it changes.
  • Demonstrate strong time management and prioritization skills by collaborating with Production to develop task lists to ensure assignments are progressing as expected according to schedules, milestones, and overall project goals.
Requirements
  • Experience with photorealistic lighting for real-time engines
  • Mastery of lighting fundamentals – how lighting effects mood, gameplay, and frame rate in real-time environments
  • Proficiency in level art generation in regard to real-time lighting techniques such as vertex baking, light maps, light probes, etc.
  • Proficiency in asset creation software for authoring and organizing game content, including but not exclusive to: Maya, Photoshop, and Perforce
  • Strong technical skills for debugging complex lighting problems
  • Previous or next-gen video game platform experience is desirable
  • Good communication, organizational, time management, and interpersonal skills
  • B.A. in fine arts or relevant curriculum, or equivalent skillset
  • 5 plus years of industry or related experience
  • 2 or more published titles considered a strength

#LI-MC1

#LI-SMS

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

Reasonable Accommodation Notice Federal law requires employers to provide reasonable accommodation to qualified individuals with disabilities. Please tell us if you require a reasonable accommodation to apply for a job or to perform your job. Examples of reasonable accommodation include making a change to the application process or work procedures, providing documents in an alternate format, using a sign language interpreter, or using specialized equipment.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

PRIVACY NOTICE TO SIE LLC’S JOB APPLICANTS

This Privacy Notice explains what personal information we at Sony Interactive Entertainment LLC collect from you, and why we collect it and use it. This Notice covers our practices regarding the personal information of all applicants to our job positions. Please review it carefully.

Categories of personal information we collect from you

We collect personal information about you throughout the recruiting process, in particular the following categories. Generally, we obtain this information through our Recruiting Team:

A. Identification and contact information

    1. Direct identifiers such as your first and last name.
    2. Indirect identifiers such as a government ID, your Social Security, work permit or passport #.
    3. Contact information such as your email address, mailing address, telephone number.

B. Other information about you or that can be associated with you such as:

  1. Sensitive/Protected Data. During the recruitment process, you may (voluntarily) provide us with your ethnicity, gender, military service information, or physical or mental health information, as well as your national origin and citizenship.
  2. Professional or job position-related information , including your past professional experience, references; background verification; talent management and assessment; information regarding any conflicts of interests; and the terms and conditions of your job offer.
  3. Non-public education information , including information about your education records, such as grades and transcripts.
Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Related Jobs

3D Lighting and Texture Team Lead - Contract (Remote options)
Rooster Teeth · Austin, TX · 6 months ago
Lighting Artist | Artiste en éclairage
Behaviour Interactive · Montréal, Quebec · 29 days ago
Artiste Éclairage/Lighting Artist
Zenimax · Montréal, Quebec · 1 month ago
Lighting Artist
Ubisoft · Sofia, Bulgaria · 24 days ago
Lighting Artist - Sledgehammer Games Guildford (UK)
Activision · Guildford, United Kingdom · 1 month ago
Lead Lighting Artist [Assassin's Creed VR] (461)
Ubisoft · Newcastle upon Tyne, United Kingdom · 3 days ago
Lead/Senior Lighting Artist
Ubisoft · Chengdu, China · 9 days ago
Lighting Artist
People Can Fly · Wysokie Mazowieckie, Poland · 3 months ago
Experienced Lighting Artist
Sega Europe · Horsham, United Kingdom · 25 days ago
Lighting Artist – New Sci-fi FPS IP
Sega Europe · Horsham, United Kingdom · 1 month ago
Lighting Artist
People Can Fly · Rzeszów, Poland · 3 months ago
Lighting Artist - Associate to Mid
Bungie · Bellevue, WA · 5 months ago

Jobs at Sony Playstation

Art jobs