Level Designer

Belgrade rs
11 days ago

Job Description

Level design has always been the fundamental part of the Game Development industry. It dictates the pace, creates a challenge, and makes the best use of gameplay mechanics available. Level designers are expected to always challenge themselves when creating gameplay spaces and go above and beyond in crafting the most pleasing experience for the players.

As a Level Designer in Ubisoft Belgrade, you will be involved in all development stages of a project while working closely with Level and Technical Artists, Leads and Directors in order to create levels while staying in the game's rules, mechanics, and logic. You will shape the game under the close supervision of your Lead Level Designer and the Level Design Directors, in order to create experiences that elicit the desired emotions.

Your main mission:


Must have:

Nice to have:

Additional Information

Selection process:

Ubisoft offers:

We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

Join us and become a key part in the gaming world!

Company Description

Ubisoft is one of the leaders in entertainment, with a rich portfolio of well-known brands worldwide. We are committed to enriching players’ lives with original & memorable entertainment experiences. Ubisoft Belgrade was established in 2016 and focuses on strengthening Ubisoft's presence on multiple platforms – PC, console, and Google Stadia. Our studio has contributed to multiple AAA titles, including Tom Clancy’s Ghost Recon, Steep, The Crew 2, Tom Clancy’s Rainbow Six, Riders Republic and Skull & Bones.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

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